Hey everyone, Postums has provided us another weekly Halo The Master Chief Collection development update. It goes over some of the flighting details, and where we’re at with the progress towards Halo 2. You can check the post here, or I’ve included the entirety of the text below as well.
Hello Friends,
Welcome back for another MCC Development & Flighting Update! This one will be brief as we are all very heads down this week. Last week, we kicked off the Halo 2 and Halo 2: Anniversary flight on the Microsoft Store and Steam and invited over 100k players to participate. This flight has continued through the week and today we are including an update to the flight build. Additional invitations are also getting sent out shortly, so we’ll have a larger group playing through this final weekend of flighting!
Halo Support & Development
As a reminder, creating tickets using the Insider Halo Support site during flighting is one of the most important things a flight participant can do as it relates to issues that you find. During flighting we have numerous agents going through tickets and creating groups based on what comes in. From those we generate new backlogs of bugs we would like to address and often prioritize work on based on the volume of issues reported.The short and sweet of it is this; if you are choosing to not submit tickets through the Halo Support site and instead are talking about it elsewhere instead – you are doing it wrong. Below are a handful of tickets that were discussed during flighting thus far that we have been able to address for today’s patch to the Halo 2 flight build:
-We have taken a 1st pass at the behavior for crouching while moving in Halo 2.
-Resolved zooming in while dual-wielding.
-Muzzle flashes appear appropriately when swapping from Anniversary graphics to classic.
-Crash before reaching the last area in Delta Halo.
-A bug that was setting graphics to “Performance” on initial launch has been resolved.
-H2A Bomb icon is too large in multiplayer.
-Stability was improved in several situations.
-Dual-wielding key binding was displayed as Change Weapon/Dual-Wield.
-Melee and Fire Secondary could be mapped to the same key binding.
-Some button layout had missing, or incorrect actions displayed.
-Switch grenades didn’t function while dual-wielding in H2A.
-Spartan model was missing visor lines in Halo 2 customization.
-Restarting and skipping cutscenes can cause Covenant character models to become disfigured in H2A graphics.
-Ending Custom games early can cause an error and loss of access to multiplayer.
-With cross hair position set to centered, when using binoculars, the reticule moves to lowered.
For those who have been actively participating in flighting and submitting tickets on the Insider Halo Support site, thank you. Please spread the word to your friends and others, use https://aka.ms/HaloSupportInsider to submit tickets and read up on Known Issues from flights.
Words and Stuff
Development updates on Fridays have been very brief as of late for several reasons. To be honest, this has been quite intentional on my part. Working from home is a very interesting change and my goal has been to minimize my asks on already busy teams while still delivering tangible and quality updates. Many previous posts were deemed too lengthy with too little information, so I’ve adjusted my style of writing to address this feedback.
I’ll continue to deliver longer development blogs though, so if you like the longer reads, be sure to keep an eye out. As always, thank you for helping us make our games better, and we will see y’all online!
Cheers,
Postums