The 343i team has given us an update from the most recent flight test of Halo Reach MCC. I’ll breakdown some of the important highlights but if you want to check out the entire release check it out here.
It looks like the team has taken feedback from the community and made progress on several aspects of Halo Reach PC. Improvements have been made to: Mouse input issues, controller aim assist on PC, variable frame rate, audio issues, server latency issues, server selection, push to talk, VSync, as well as menu and stability issues.
The two big ones we’ve discussed in the past are the mouse input issues and the variable frame rate problems. According to 343i several tweaks have been made to address the mouse input lag and although they sound optimistic on the progress it sounds like there’s still room for improvement. They remain committed to continual improvements on this issue after release as well. As far as the variable frame rates are concerned the issues remain but a “fix” is in the works with players able to opt in during initial gameplay. Loads of other improvements as well, check out their blog post for details on the rest.
Like many games, Halo Reach will also feature a Progression System. To unlock various in-game skins.
Things are looking to shape up nicely for December 3rd. We’ll see you in-game ;).