Halo Reach Locked FPS
Ok, so for those who haven’t heard, information coming from those involved in the various beta test or “flights” indicates that frames per second (fps) is limited to a maximum of 60 at this time. From all indications when the game drops on 3 December 2019 this limit will be in place.
According to the developers, 343i, this is an issue which may continue to be worked on after the official launch. Here’s what they had to say:
“To help address this we are planning to upgrade the servers used for our launch. We also are continuing to investigate and make improvements based on reports surrounding server latency, delays, and various network related issues before launch.” HaloWayPoint Forums Post
But this is not the only problem….

Halo Reach Input Delay
Flight tests are also indicating input delay when using mouse and keyboard. Here’s what 343i had to say on this issue:
“The team is currently investigating and iterating on multiple ways to address player feedback and improve mouse and keyboard input between now and launch. The live flight is behind our current code we are releasing with, so many of these improvements have already been implemented. The team has confidence in how these investigations are progressing and will keep a close eye on this. We’re committed to making this a great PC experience and will continue making additional mouse & keyboard changes – and flighting them post-launch – as needed.” HaloWayPoint Forums Post
We’ll look forward to a speedy resolution and keep you updated as this story evolves.